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wiki:motionscope_app2 [2022/05/18 13:53]
vizycam [Capturing non-parallel motion (homography to the rescue!)]
wiki:motionscope_app2 [2022/05/18 14:13]
vizycam
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 These controls are fairly self-explanatory -- adjusting the controls changes the perspective of the live camera view.  The ''​Shear''​ controls are used less often, which is why they aren't normally displayed.  ​ These controls are fairly self-explanatory -- adjusting the controls changes the perspective of the live camera view.  The ''​Shear''​ controls are used less often, which is why they aren't normally displayed.  ​
  
-Back to the "ball falling from a building"​ example, or in our case, ball falling from a parking garage: Vizy is pointed up at an angle to capture the motion of the ball as it falls. ​ Vizy is tilted ​90 degrees to capture more of the vertical motion. ​   +Back to the "ball falling from a building"​ example, or in our case, ball falling from a parking garage: Vizy is pointed up at an angle to capture the motion of the ball as it falls. ​ Vizy is rotated ​90 degrees to capture more of the vertical motion ​-- check out the picture of Vizy below (Vizy is on its side looking up).  Note also, it's hooked up to a [[wiki:​powering_vizy#​powering-vizy-through-the-usb-c-connector|portable charger for power]]      ​
  
 {{wiki:​image_908.jpg?​360}} {{wiki:​image_908.jpg?​360}}
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 {{wiki:​perspective3.mp4|800x450|loop,​autoplay}} {{wiki:​perspective3.mp4|800x450|loop,​autoplay}}
   ​   ​
-Before we adjust the perspective the ''​x velocity''​ graph is curved, but after the perspective is corrected, the ''​y velocity''​ graph becomes a straight line, which is what you'd expect from an object experiencing constant acceleration. ​ (Not to confuse things, but the ''​x velocity''​ graph becomes the ''​y velocity ​graph''​ after we rotate (roll) the perspective 90 degrees.)  ​+Before we adjust the perspective the ''​x velocity''​ graph is curved, but after the perspective is corrected, the ''​y velocity''​ graph becomes a straight line, which is what you'd expect from an object experiencing constant acceleration. ​ (Not to confuse things, but the ''​x velocity''​ graph essentially ​becomes the ''​y velocity'' ​graph after we rotate (roll) the perspective 90 degrees, hoo boy, this was supposed to be a simple example...)  ​
  
 {{wiki:​image_922.jpg?​350}} {{wiki:​image_922.jpg?​350}}
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 By changing the camera perspective in this way, we are able to accurately measure the acceleration of the ball at close to 9.8 m/​s<​sup>​2</​sup>​ By changing the camera perspective in this way, we are able to accurately measure the acceleration of the ball at close to 9.8 m/​s<​sup>​2</​sup>​
-, although given the nature of acceleration (a derivative of a derivative) we need to average over lots of measurements to reduce the measurement ​noise -- below, we adjusted the ''​Spacing''​ so that we averaged over all measurement points to get the overall average acceleration. ​  +, although given the nature of acceleration (a double time-derivative of position) we need to average over lots of measurements to reduce the noise introduced by differentiation ​-- below, we adjusted the ''​Spacing''​ so that we averaged over all measurement points to get the overall average acceleration. ​  
  
 {{wiki:​image_923.jpg?​350}} {{wiki:​image_923.jpg?​350}}
wiki/motionscope_app2.txt ยท Last modified: 2022/05/18 15:52 by vizycam